— Flutter, Dart, Mobile Development, App Development, Error Handling — 2 min read
Flutter is renowned for its efficiency and ease in creating beautiful cross-platform applications. However, like any framework, it occasionally presents unique challenges. One such issue is the "Zone Mismatch" error. This error can be perplexing, especially since it deals with the nuanced concept of zones in Dart.
When you upgrade your Flutter project you might see the following error in your debug console when you run your app:
1══╡ EXCEPTION CAUGHT BY FLUTTER FRAMEWORK ╞═════════════════════════════════════════════════════════2
3
4The following assertion was thrown during runApp:5
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7Zone mismatch.8
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10The Flutter bindings were initialized in a different zone than is now being used. This will likely11
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13cause confusion and bugs as any zone-specific configuration will inconsistently use the14
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16configuration of the original binding initialization zone or this zone based on hard-to-predict17
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19factors such as which zone was active when a particular callback was set.20
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22It is important to use the same zone when calling `ensureInitialized` on the binding as when calling23
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25`runApp` later.26
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28To make this warning fatal, set BindingBase.debugZoneErrorsAreFatal to true before the bindings are29
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31initialized (i.e. as the first statement in `void main() { }`).
The error doesn't seem to be fatal yet(it wasn't for me personally) but it does appear in red text so if you're like me you'll probably want to fix it.
The "Zone Mismatch" error typically occurs when Flutter bindings are initialized in a different zone than the one being used when runApp
is called. In Dart, zones provide an isolated context for asynchronous operations, which Flutter uses extensively. The crux of the problem lies in ensuring consistency in the zone used during the app's initialization phase.
Let's break down the steps to efficiently tackle this issue:
main()
FunctionYour main()
function should be as straightforward as possible. A typical example looks like this:
1void main() {2 runApp(MyApp());3}
Avoid complex logic or asynchronous operations in this function.
Search your code for any use of runZoned
, runZonedGuarded
, or similar functions. If found, ensure that both Flutter initialization and runApp
are within the same zone - or just get rid of them if possible.
For example, if you're using Firebase Crashlytics you might want to get rid of any runZonedGuarded
calls in your main function. You can make changes so your error catching for looks something like this instead:
1Future<void> main() async {2 WidgetsFlutterBinding.ensureInitialized();3 await Firebase.initializeApp();4
5 // Flutter errors6 FlutterError.onError = (errorDetails) {7 FirebaseCrashlytics.instance.recordFlutterFatalError(errorDetails);8 };9
10 // Platform errors11 PlatformDispatcher.instance.onError = (error, stack) {12 FirebaseCrashlytics.instance.recordError(error, stack);13 return true;14 };15
16 // Other code...17
18 runApp(19 ProviderScope(20 child: App(),21 ),22 );23}
This is kind of covered above, but if you're using WidgetsFlutterBinding.ensureInitialized()
for early setup (like Firebase), place it at the start of your main()
function:
1void main() {2 WidgetsFlutterBinding.ensureInitialized();3 // Other initializations4 runApp(MyApp());5}
Limit asynchronous operations before runApp
. If necessary, ensure they're in the same zone as the app initialization.
Check if the issue coincides with adding a new package. Updating or reviewing its documentation might help.
After making changes, perform a full clean and rebuild to ensure all changes are effectively implemented.
Dealing with the "Zone Mismatch" error in Flutter involves a careful review of how zones are used in your application, particularly during initialization. By following the steps outlined above, you can resolve this error and ensure your Flutter app runs smoothly. Remember, understanding the underlying concepts like Dart's zones can greatly aid in debugging and improving your Flutter apps. Stay tuned for more Flutter insights and happy coding!